You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization. i'll include in a following post the Image we've also been given be it in DD proper, their comment Section, and also one from the Store. These doctrines can be picked no matter the reformer's religion. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). Norse heathenry is the last surviving branch of the ancient Germanic belief system. I haven't actually played a lot of different pagan reformations, so I can only comment on what I've done. Can declare Subjugation Wars against all other Pagans. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Two mutually exclusive bloodlines can be created by this process. Reformation can finally halt the Christian upstarts down south from ever expanding into your territory. The only realm following this faith is the Zunbil Satrapy in western Afghanistan. Defensive bonuses in West African Pagan counties. Crusader Kings 2 Holy Fury is here and my god does it add a lot! In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. With The Old Gods DLC the start date is pushed back to 867 and the Pagan religions have a much greater influence. Reforming the religion will cause a schism in the pagan faith. Reformer picks two doctrines. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. No penalty for female ruler. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). A significant amount of piety is also required in either case. Kulikovo 1380 - Rus-Mongol Wars DOCUMENTARY - … Pagan - That's it, a pagan religion named "Pagan", just like Lt. Columbo's dog is called "Dog". Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. This mod does not add anything of its own to save files (i.e. In Holy Fury, Pagan rulers who reform their religion instead of converting will have a chance to design that new Reformed Paganism. tl;dr: new doctrines, more interesting heresies, more viable unreformed paganism. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. However, the longer the faith goes unreformed, the weaker it becomes. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Interfaith marriage is unavailable. Religious Reformation - Pagan rulers can reform their faith, turning it into an organized religion with a religious head. This was to prevent the game from crashing when nomads/tribals raze a holy site. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Thanks in advance. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. The other two main gods are Thor, friend to mankind, and Frey, god of fertility[/strike]. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Thread starter makaramus; Start date Dec 31, 2018; Menu Crusader Kings III Available Now! +10% Attack for all units. Supports mac. Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. Access to monastic feudal government with Tibeto-Burman culture group. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. The Short Reign relations modifier is three times more severe for pagans. Generic Tengri paganism allows for more levies. They also cannot reform to Feudalism Hooy a Merchant Republic unless they Reform or convert to a non-pagan religion. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. report. The ability to raid makes some pagans uniquely wealthy in the early game. The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. Eldership succession law is allowed. Write something about yourself. To help in the struggle against unbelievers, each reformed faith gets a single holy order. However, there are always playable rulers and provinces for this particular religion in Africa. The Romuva faith was the most difficult faith for me to reform. 30:19. Religious Heads: Some of the religions in Crusader Kings II have heads. (There is one exception. These individuals may or may not be playable depending on the relgion, and often have unique mechanics. Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Incompatible with Eternal Riders and Invaders doctrines. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . Stability removes short reign penalty, which was not a problem for me ever. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. However, they will also lose the defensive supply limit penalty for religious enemies in their territory, and their vassals will now get upset if their levies are raised for too long. AI rulers are less likely to start wars, plots and factions. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. Defensive bonuses in Slavic Pagan counties. Rulers lose prestige when at peace for too long. CK2 Blog. Baltic paganism is polytheistic, with a pantheon of gods led by Dievs, god of the sky. CK2. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Bas-relief of Mithras slaying a bull. CK2 Trait IDs. Low-tech non-pagans have very low Supply Limit in Pagan counties. Generic Pagan Head - None Holy sites - Rome, Skara, Mecca, Jerusalem, Silla Since the dawn of history, both Europe and the Middle East has been bee… AI rulers will only convert same-group provinces. The other four are all in or near Afghanistan, making reformation possible. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. A woman who is the prisoner of a Pagan ruler can be forced to become his concubine, even if she is already married. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. This is probably not intended. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. 7 … CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 18 October 2020, at 01:50. Norse Lords will also recieve a penalty when at peace for too long. Pagan characters require The Old Gods DLC to play. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. While in neighbouring (or coastal, for Norse) non-Pagan territory looters will deplete the county's loot bar, accumulating gold. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. If allowed to spread their religion, they will in time ask the ruler to convert. Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. AI rulers are less likely to start wars, plots and factions. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Agnatic law is enforced, open succession law is unlocked. Animistic effects. Powerful Pagan CBs allo… Defining features in-game: Holy sites - Raviola, Hiiumaa, Tikhvin, Solotcha, Perm. Ancestor worship, animism and totemistic shamanism dominate, but there are also various pantheons of gods. Which is awesome. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. They can easily convert provinces by pillaging every holding in a province. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. Reply Good karma +1 vote. CK2 Blog. It originated in ancient Greece and with the conquests of Alexander the Great and the Roman Empire, it would go on to become the dominant religion in the Mediterranean world until the rise of Christendom. INTRODUCTION. The Hellenistic religion is polytheistic, with a pantheon of twelve major gods including Jupiter, Mars, Mercury, Venus, Minerva and Vesta. Squid. Characters get a Rite of Passage when reaching adulthood. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. Pagan rulers can ask other rulers to take a woman from their court to be their concubine, but only other Pagans will accept. The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Paganism is a broad term typically pertaining to indigenous and historical polytheistic and non-theistic religious traditions. Defensive bonuses in Baltic Pagan counties. Ruler do not receive opinion penalties for raised vassal levies. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. Description. Reformer gets a powerful artifact. Shamanism and animism also feature prominently in the religion. For the Norse, the religious head title (Fylkir) goes to the reformer. like HIP) unless! Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Intermarry Eastern group, Zoroastrian group. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. Incompatible with Sons Of Ragnarok and Invaders doctrines. The last playable Slavic ruler is Chief Testislaw of Dyrmin. In these troubled times and this fractured world, pagan and heretical religions are developing, experiencing unprecedented waves of reforms. So, in order of least interesting to most: Temporal : Yea, it's good. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. Reforming Pagan Religions (With Holy Fury) With The Old Gods DLC the start date is pushed back to 867 and the Pagan religions have a much greater influence. - Making sure you're on CK2 3.0.1.1 - Verifying the game cache of your CK2 version - Making sure that no other mods are enabled - Cleanly reinstalling the mod (including redownloading and deleting all previous versions of the mod)? The chief gods are Huitzilopochtli, god of war and human sacrifice, Tlaloc, god of thunder and rain, Xiuhteccuhtli, god of fire, Xipe Totec, 'our Lord the Flayed One' and Quetzalcoatl, god of wisom. Levy size & attack bonus from unreformed Tengri faith will be lost. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. CK2: Holy Fury - HIP #1 - Go West, Young Turk - Plunder, Fear And Conquest - Duration: 30:19. It is shamanistic and animist, revering a multitude of gods, including Ukko/Perkele, Kun and, in the east, Mastor-Ava, goddess of the Earth. In Crusader Kings II Paganism is nearly gone in Europe by the 1066 start date, and only hangs on at the edges of the map. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. In addition, many tribes revere local gods. You can talk about anything here. Still has some vestiges and devotees in bushier parts of Persia. However, if the prepared invasion fails to launch within in two years the massed armies will disband and the caller of the invasion will lose prestige. Pagan religions start without a religious head, but gain one once the religion has been reformed. Defining features in-game: Holy sites - Lampsako, Edessa, Piraeaus, Rome, Alexandria. CK3. However, stability is very low, and you have little control over your realm. Women can take up to 3 consorts. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Diviner read signs before a war to try to improve troop morale. He is a culturally Norse Germanic pagan but has a Slavic son. Religious Reformation - Pagan rulers can reform their faith, turning it into an organized religion with a religious head. https://crusaderkings-two.fandom.com/wiki/Paganism?oldid=11500. ... Pagan nations that are not Tengri may convert to any non-Pagan faith if they control a province of that faith; Tengri nations are limited to Vajrayana Buddhism. Since Tribal realms are notoriously unstable, successful chieftains will eventually want to look into either converting to a reformed religion so they can feudalize, or reforming … Board Threads Posts Last Post; General Discussion - 13 Viewing. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. The Occultists are a pagan religion, and can therefore be reformed the normal way. While I wait for an upcoming patch, is there any way I can reform the Romuva faith using console commands? Defensive bonuses in Finnish Pagan counties. Pagan religions require reformation for their holy order to appear, and the Jewish and Zoroastrian religions require restoration of the High Priesthood for theirs to appear. Slavic heathenry is polytheistic, the chief god being Perun, god of thunder and lightning, quite similiar to the Germanic god Thor. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. The religious head can decide upon death to. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. What options do you think is best for each, norse, slavic, tengri, etc? Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. Rulers are limited to Gavelkind Succession. is a broad term typically pertaining to indigenous and historical polytheistic and non-theistic religious traditions. A center of reformation will cease to convert provinces after start of the Age of Absolutism. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. Finnic paganism is diverse, varying a lot between tribes and religions. Reforming the Aztec faith is possible but extremely difficult. Dynamic pagan reformation -- tailor the new religion to suit your needs. hide. Each pagan faith has one unique doctrine, which has features of two or more generic traits. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). Full status of woman law is enforced. 3. Ancestor Worship decision available. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Raiding - Pagan rulers can toggle stacks of troops to be looters. With uninstall and reinstall correct the problem. Tengrism is the religion of the steppe peoples of Eurasia, especially Turkish and Mongol nomads. Ritter19 Feb 1 2019. Equality : This is one of those things that I thought was really, really important to me until I had it. No females in the council. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. Patron Deities, Ancestor Worship. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. Fleets can navigate major rivers. Reformed offensive pagans no longer lose prestige when at peace. Tengri reformation advice. The reformation will help against the Christians getting a foot into my realm, but unfortunately this is the only Norse country and thus any holy wars would be lost against the countless Christian Kings. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). These doctrines are tied to the reformer's religion. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. A pantheon of gods under the wise warrior god Odin [strike]rules all the branches of the worldtree, Yggdrasil. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Will you be guided by the stars or bow to the whims of bloodthirsty gods? Feudal unreformed pagans typically use gavelkind succession. Defining features in-game: Holy sites - Tholen, Paderborn, Uppsala, Hleiðra, Mære. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. This requires either a) control of 3 of the religion's holy sites and 50% moral authority, or b) all 5 holy sites. Bön is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. 2 items. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Partially redundant with Sea-Bound doctrine. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. [1] These are not immediately obvious before reformation, or even immediately upon reformation. AI looter prefer coastal counties. like HIP) unless! Enatic law is enforced, open succession law is unlocked. In addition, Aztec Pagan characters require Sunset Invasion DLC to play. Pagans are able to hold religious feasts (except Tengri/African). System Requirements Supports linux. Women can take up to 3 consorts. Declaring war is not necessary for looting, but rulers will raise troops to see off raiders in their territory. 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